The deranged minds of horror game developers have produced some of the darkest and most terrifying gameplay experiences ever created, whether in video games or other media.
The top PS3 games have been updated for the newest console. But the vast majority of PS3 games have been set aside, doomed to obscurity until a good force steps in and brings them back to life.
This is a tribute to the PS3 horror titles that missed the mark but merited recognition. If you are down and feel lost and forgotten, they will provide you amazing adventures that, in some cases, rank among the best the console has ever had to offer for little to no money. Hold on tight and enjoy the ride.
Alice Madness Returns (2011)
The evils that the protagonist of American McGee’s “Alice” attempted valiantly to banish in the first book have not been banished. Her imagined Wonderland has been transformed into a gloomy, horrible caricature that is riddled with even worse delusions than before.
In this eagerly anticipated sequel, we discover that the real world is not all that brighter than Alice’s imagination. Thanks to its unique yet horrific graphics, which transport you to a world filled with flame-spitting doll babies and wiggling leeches, this action platformer has a twisted and strange vibe. Unfortunately, the game frequently uses the same essential ideas, and because it has not changed and become more difficult, it can occasionally get stagnant.
Nonetheless, leaping and floating around a spooky giant dollhouse and a Japanese folklore-inspired fantasy land is a thrill, and Madness Returns’ hideous corners contain enough hidden mysteries to make it worthwhile to investigate. Alice: Madness Returns is a pleasant but ordinary game situated in an extraordinary world.
Saw – The Video Game (2009)
Without giving anything away, it can be stated that ‘Saw’ the videogame’s narrative and advancement are akin to a “best of” compilation from the films. The circumstances, people, and violent set pieces will be quite recognizable to fans. You’ll encounter everything from bloody pig gut barrels to limb twisting, to makeshift surgery.
Although none of the gross-outs are as realistic as the film, the visuals have just enough oomph to make you gag. In this sense, the game utilizes the franchise’s finest ideas. Unfortunately, the flicks only give enough content for a few hours of immersive horror until the routine becomes tedious.
In the game, Jigsaw takes on the role of an evil god. Through the use of strategically positioned television sets, his voice and image are everywhere.
The game is divided into chapters, with the number of chapters and accomplishments kept a mystery, to keep the player guessing.
If there had been a little more variation or less fluff, the game would have been much more entertaining. Overall, Saw is a nice addition to the horror genre, providing a satisfying dose of thrills.
Resident Evil: Revelations (2012)
The team is charged with uncovering the truth behind the downfall of a contemporary conurbation known as Terragrigia in pursuit of an unfriendly organization known as Veltro. This serves as the setting for hours of cutscenes in which the scriptwriters fight with their own foreseeable narrative twists in order to deliver a barely intelligible story arc.
This is a lot more concentrated effort from a crew clearly functioning on a considerably tighter budget, free of the massive expectations that its predecessor faced.
The transfer from handheld to PlayStation 3 is seamless, yet the game never looks like it belongs on the system. There are some great apparel textures, but muddy landscapes and preset lighting effects overshadow them. Even though the art style is often extremely great, the comatose settings give the exhibit a rather flat impression.
Resident Evil: Revelations is a mostly safe spin-off that neither fails nor succeeds spectacularly. It’s a step above mediocrity, offering a compelling but often forgetful survival action experience.
Deadly Premonition (2010)
The game’s flaws—inappropriate SFX, shoddy aesthetics, and an unrealistic city map—cannot be overlooked. These and other components scream “budget game,” and rightly so, given the game’s $20 price tag. But when you understand that Deadly Premonition has one of video gaming’s most prized characteristics: unpredictability, the flaws, and frailties gradually melt away.
And, just as the plot and gameplay cover a wide range of topics, so will your emotions; which will be thrown around by amusing characters, unexpected turns, and emotional discoveries that will affect all but the most cynical gamers. The outdated gameplay mechanics and storytelling eccentricities of Deadly Premonition would be comical, if not pitiful, in most games. However, when viewed in context, they combine to produce a really unique experience that borrows from a variety of sources, yet resembles none.
Silent Hill – Downpour (2012)
Silent Hill: Downpour is a tribute to the most infamous ghost town in video games. It leans into the series’ famed lunacy and weirdness and offers a more rich setting than ever before. Although the majority of the foundations remain, the creators have not shied away from introducing some significant adjustments to this American nightmare. Some of them are spot-on for the Silent Hill formula, while others are a touch-off.
Downpour is clearly a new Silent Hill game, rather than a rip-off of an older one, from the game’s first scenes. It retains certain features from the series’ past while embracing change in others. Fog is an excellent example: it was dense and obstructive in earlier games. It’s less noticeable here, as the incessant rain takes center stage. Enemies grow more numerous and aggressive as it rains. Dynamic ramifications have developed from an aspect that just improved the mood.
The Darkness (2007)
The Darkness, an FPS based on a Top Cow comic book, tells an intriguing and real story about mobsters seeking vengeance and an otherworldly entity with an insatiable desire for human hearts. The game begins with a spectacular set-piece that propels the action onwards immediately. You play as Jackie Estacado, a 21-year-old mob hit man from New York who has just awoken in the back of a racing convertible in the middle of a drug deal gone wrong!
There aren’t many sorts of weaponry in the game, and the twin pistols you start with are also the most effective tool from the beginning to the end. You’ll be given a shotgun, assault rifles, and an auto-shotgun that isn’t very precise. The Darkness looks fantastic in terms of aesthetics. It has a great frame rate and a vast, well-detailed environment. Both the Xbox 360 and the PlayStation 3 support 1080p.
The gameplay is quite enjoyable, even though it isn’t particularly difficult, and the presentation is excellent.
F.E.A.R. 2 : Project Origin (2009)
The sequel begins shortly after F.E.A.R. finishes and gives you a fresh perspective as a member of another military team assigned with what appears to be a regular job: apprehending a business leader. Your character has a name this time (Michael Becket), but the event unfolds in the same way. Before you know it, the situation has spiraled out of control, and you’re up against an army of unknown adversaries.
Frenzied pandemonium and leisurely ballets alternate throughout the gunplay. The distinction is in your character’s super-quick reflexes, which may be activated for brief bursts to simulate Matrix-style bullet time. It affects the game once you get used to it and the controls since you can ration it, and handle most battles in slow-motion.
F.E.A.R. 2. is an excellent shooter, verging on amazing at moments, but it doesn’t quite live up to its predecessor. Still, it stays loyal to the spirit of F.E.A.R., which is based on a combination of tried-and-true horror ingredients, not the least of which is a scary young girl, to get under your skin. With excellent visuals and great sound design, F.E.A.R. 2. is a must-have for every horror fan’s game collection.
Siren Blood Curse (2008)
What do you get when you take a group of normal people and put them in a tight spot, in situations they can’t control, and send them into an endless abyss of darkness that will spiral down their minds and send a chill down their spines? You get a brilliant story, a gripping, beautifully woven tale of a high school student, his teacher, and a helpless girl as they struggle to survive in the midst of unimaginable horror, and you get the most inventive survival horror game in existence!
With the compelling aesthetics, brilliant inter-connected storytelling, excellent level design, and innovative SFX, the game was on its way to being one of the best survival stealth horror games in 2008. But sadly, due to its off-beat cultural setting of Japan, and characters that were revamped from the original franchise to cater to the western crowd, things did not work out well for the game.
Blood Curse had a lot of room to grow, at least regarding certain aspects of its combat experience, but what it lacks in gameplay, it makes up for more than in its design. The characters are relatable, and the game is mostly fun to play, with campaigns that keep you hooked. The adrenaline rush of stealth gameplay is addictive, and the game is an overall exciting experience. If you are not picky about game mechanics and approach this game as what it really is, a stealth horror from back in the old days, Siren: Blood Curse is the perfect title to chill with if you decide to revisit your PS3.
Condemned 2: Bloodshot (2008)
You’ll impale rioters on iron, crush the skulls of the destitute in a massive vice, and push the faces of far more bizarre opponents into toilet bowls in Monolith’s horrific and crazy first-person horror adventure game. Blood-splattering sights and the slimy noises of guts splattering on the floor and walls accompany each of these activities. The game, like a classic slasher film, makes no apologies for its contentious material, allowing you to choose how you wish to kill each madman and then displaying the carnage in sickening detail.
As you walk around Metro City’s damp environs, you can taste the dust in the air, and the harsh textures make every wall and item appear gritty and run-down. When you switch on your flashlight in the darkest corners, the illumination becomes even more evocative and eerie.
Because of the inspired locations, there are more weapons in the arsenal than in the original Condemned. You’ll be spending some time in dark alleyways with baseball bats, pipes, and two-by-fours waiting to be snatched and swung. If an injured opponent falls to his knees, you can exploit the surroundings to your advantage.
The main tale will take about nine hours to complete, but you may return to it at higher difficulty levels or take on some of the basic unlockable tasks and compare your scores to others’ through online leaderboards. However, the main motivation to play Condemned 2: Bloodshot is to be horrified, startled, and to discover the mysteries of a slimy world where the natural and supernatural collide.
Dead Space 3 (2013)
In the dispute over what makes a real survival horror game, Dead Space 3 refuses to take sides. It would rather let you make the decision. This is a game brimming with possibilities and versatility, combining the franchise’s roots with innovative new ideas that enable the gamers to tweak their experience.
The game’s early chapters favor loud and exuberant set pieces, but as you progress further into Tau Volantis’ icy dystopia, a sense of restrained fear gradually develops. Developer Visceral is once again at the top of its game when it comes to atmospherics.
Dead Space 3 doesn’t just repeat what the previous installments have done so wonderfully. It takes a huge step ahead in terms of detail and versatility with the addition of a comprehensive weapon creation system.
Dead Space 3’s combat is immensely enjoyable no matter which adversaries you’re up against. The game makes battling for survival a joy, whether you tackle it with a companion or on your own, with a plasma cutter or an acid grenade launcher! Known among veterans as one of the PS3 survival classics, Dead Space 3 is rightfully at the top of its league when it comes to gameplay mechanics or overall design, and replay value.
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